Can an iPhone handle this??
Hey guys,
as same may know, my new project has many actors in it. And most of them are also animated.
Now I did something to save some memory usage. I unchecked moveable, preload art etc. I also
stopped the animations when the actors were out of the scene. But I can't get my memory usage
underneath 56-58mb...I am having 60fps on the GS viewer, but the MB make some worries to me.
The project size is 5.8mb.
Some viewer datas: Images 27 MB
Other 17MB
Is this still playable on the iPhone or will it immediately crash?
thx Alex
as same may know, my new project has many actors in it. And most of them are also animated.
Now I did something to save some memory usage. I unchecked moveable, preload art etc. I also
stopped the animations when the actors were out of the scene. But I can't get my memory usage
underneath 56-58mb...I am having 60fps on the GS viewer, but the MB make some worries to me.
The project size is 5.8mb.
Some viewer datas: Images 27 MB
Other 17MB
Is this still playable on the iPhone or will it immediately crash?
thx Alex
Comments
If you can't optimize the image anymore remember that when the image memory will reach a certain level it will be dumped to avoid crashing. So if you don't have too many big images running at once then you should be ok.
thx