ANSWERED - Rotater actors on touch without getting the other actor to spin(Watch like)
Hi there im making a watch like item for my game.
Im using rule on touch in side
rotate to angle - and with the bound to follow mouse on y and x
When i spin the short actor and hit the large actor it graps the large actor aswell.
Does anyone have an idea of how to not grab the large actor when i slide through it?
Im using rule on touch in side
rotate to angle - and with the bound to follow mouse on y and x
When i spin the short actor and hit the large actor it graps the large actor aswell.
Does anyone have an idea of how to not grab the large actor when i slide through it?
Comments
When (All)
-- Actor receives event: touch is pressed
-- Actor receives event: touch is inside
---- Do the drag thing
Otherwise
---- Do something else
This is how i do the behavior - Rotate to angle. I dont have pro yet so i cant test on a real device. But some times it seems to work very well on the GS emulator sometimes it doesnt.
Rotate To Position
Position>: game.Touches.Touch1.X Position^: game.Touches.Touch1.Y
Speed: 500 Relative To: Scene
Another thing. When i watched a video guide on how to spawn and rotate items it told me to double the image size. A blank side the same size as the picture. The problem with the watch is that this allows me to touch the backside of the pin where ther visually is no pin. Is there a way to put an anchor point in the buttom of the actor instead of a double size image?