What is the right approach to make a level?
Hello everyone,
I started developing my first level as I am already has my menu ready. But the problem is I think that my way is not the right approach, I created a very wide picture in photoshop (320*24000) pixels and I tried to move it along the level to the left as everything is moving, however, GS did not show anything in the background, it stayed black with nothing to show.
So dear friends what is the right approach would be?
Best,
Adil
I started developing my first level as I am already has my menu ready. But the problem is I think that my way is not the right approach, I created a very wide picture in photoshop (320*24000) pixels and I tried to move it along the level to the left as everything is moving, however, GS did not show anything in the background, it stayed black with nothing to show.
So dear friends what is the right approach would be?
Best,
Adil
Best Answer
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MotherHoose Posts: 2,456
@danielhalat … of course @TheMoonwalls is sure … we all are sure it's 2048!
you can verify it for yourself by importing a image that is 2048x2048
you will not get the 1024 sizeLimit notice/alert
Game Salad has dynamic changes in each version's release
until the Manual is updated …
some of those changes … make some of its content no longer valid
@shaihem2014 …
try using a much narrow background 320x2048
include things like ground; sky; trees; etc. … in that image
… have things like clouds as a separate image/actor to move left
and uncheck the scrollable in the scene>layer that the bg is in
or make/place that image in a larger sceneActor
and set Graphics>Horizontal Wrap to: Tile
and set the Graphic>Tile Width; Height … to dimensions of the imageMH
Answers
It’s not a bug – it’s an undocumented feature
GS Official Manual quote "Any images with a size over 1028 pixels will automatically be scaled down to 1028"