What is the right approach to make a level?

shaihem2014shaihem2014 Member Posts: 26
edited August 2012 in Working with GS (Mac)
Hello everyone,

I started developing my first level as I am already has my menu ready. But the problem is I think that my way is not the right approach, I created a very wide picture in photoshop (320*24000) pixels and I tried to move it along the level to the left as everything is moving, however, GS did not show anything in the background, it stayed black with nothing to show.


So dear friends what is the right approach would be?

Best,
Adil

Best Answer

  • MotherHooseMotherHoose Posts: 2,456
    edited August 2012 Accepted Answer
    @danielhalat … of course @TheMoonwalls is sure … we all are sure it's 2048!
    you can verify it for yourself by importing a image that is 2048x2048
    you will not get the 1024 sizeLimit notice/alert

    Game Salad has dynamic changes in each version's release
    until the Manual is updated …
    some of those changes … make some of its content no longer valid

    @shaihem2014
    try using a much narrow background 320x2048
    include things like ground; sky; trees; etc. … in that image
    … have things like clouds as a separate image/actor to move left
    and uncheck the scrollable in the scene>layer that the bg is in

    or make/place that image in a larger sceneActor
    and set Graphics>Horizontal Wrap to: Tile
    and set the Graphic>Tile Width; Height … to dimensions of the image

    image MH

Answers

  • AcceleratedGamesAcceleratedGames Member Posts: 201
    First off, GameSalad only allows picture under or equal the size of 1024x1024 and any picture larger than that is reduced to that size. The best thing to do is to split the image into 320x1024 pieces and place them along the scene.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    First off, GameSalad only allows picture under or equal the size of 1024x1024 and any picture larger than that is reduced to that size. The best thing to do is to split the image into 320x1024 pieces and place them along the scene.
    Actually, GS supports images up to 2048x2048 pixels.
  • Fal01Fal01 Member Posts: 460
    Did you change the screne size in your scene attributes?

    It’s not a bug – it’s an undocumented feature

  • DanielDoeDanielDoe Member Posts: 307
    Actually, GS supports images up to 2048x2048 pixels.
    Are you sure? Everywhere there is 1028 value.

    GS Official Manual quote "Any images with a size over 1028 pixels will automatically be scaled down to 1028"
Sign In or Register to comment.