differential scrolling
sebmacfly
Member Posts: 1,018
It's me again, lol... Sorry for asking so much questions! :S
I would like to make differential scrolling in my game... (it's a top view game)...
On the ground, sometimes we can see big holes... and i just want to see a second ground in that hole, that second ground, have to move a little easier than the first ground, to make a differential scrolling effect...
I don't know if i'm asking good, sorry for my english :S
I would like to make differential scrolling in my game... (it's a top view game)...
On the ground, sometimes we can see big holes... and i just want to see a second ground in that hole, that second ground, have to move a little easier than the first ground, to make a differential scrolling effect...
I don't know if i'm asking good, sorry for my english :S
Comments
Just use layers in a scene
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I don't see what you're talking about :S
http://gamesalad.com/forums/topic.php?id=44
Also the Basic Shoot Em Up sample project (included among the templates under New Project) has a slow-scrolling background you might be able to use. There may be some more sample projects floating around somewhere.
I found that in your link :
I haven't done this yet, but I think parallax scrolling would be something like this...
Create a game variable... Speed
Rule for actor - If Right Arrow Down, Accelerate toward 0° at (speed)
Rule for background - If Right Arrow Down, Accelerate toward 0° at (speed)
Rule for far background - If Right Arrow Down, Accelerate toward 0° at (speed)/2
Rule for really far background - If Right Arrow Down, Accelerate toward 0° at (speed)/4
Rule for foreground - If Right Arrow Down, Accelerate toward 0° at (speed)*2
PS:
Your english is good!
Thanks again