early progress shot of my runner

rhinokeyrhinokey Member Posts: 158
edited August 2012 in Working with GS (Mac)


this is what i've been working on lately, making good progress, got all the core features working its randomly generated platforms and randomly generated monsters. trying to get a nice fluid smooth feeling game.

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Wow, that's awesome work so far. I think that it goes really, really fast.....Anyway, you might want to consider slowing it down there...Just my two cents.

    Looks great, though!
  • rhinokeyrhinokey Member Posts: 158
    well the global speed is just a number in a table, really easy to adjust, but we do want to go back to the old days of fast reflex based runners like canonbalt and dinorun so it will be hectic specialy the longer you survive the faster it goes, there is no end, just mainly seeing how fast you can go before wiping out
  • StamuStamu Member Posts: 92
    Looks very nice.
  • rhinokeyrhinokey Member Posts: 158
    http://dl.dropbox.com/u/1789373/mountains.jpg
    http://dl.dropbox.com/u/1789373/skytest01.jpg
    couple of pieces of prototype art, just my friend Justin toying around trying to find us a artistic dirrections.
  • rhinokeyrhinokey Member Posts: 158
    well last nite i got my player profile system implemented, with a custom keyboard, it allows 3 saved characters (which i could change to more if needed) that will each keep track of respective stats and achievements. and one guest profile that saves no data.
    it was a nightmare getting all that hooked up but really proud of it.
  • arcticsunrisearcticsunrise Member Posts: 159
    nice!!
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