this is what i've been working on lately, making good progress, got all the core features working its randomly generated platforms and randomly generated monsters. trying to get a nice fluid smooth feeling game.
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Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
Wow, that's awesome work so far. I think that it goes really, really fast.....Anyway, you might want to consider slowing it down there...Just my two cents.
well the global speed is just a number in a table, really easy to adjust, but we do want to go back to the old days of fast reflex based runners like canonbalt and dinorun so it will be hectic specialy the longer you survive the faster it goes, there is no end, just mainly seeing how fast you can go before wiping out
well last nite i got my player profile system implemented, with a custom keyboard, it allows 3 saved characters (which i could change to more if needed) that will each keep track of respective stats and achievements. and one guest profile that saves no data. it was a nightmare getting all that hooked up but really proud of it.
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Looks great, though!
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http://dl.dropbox.com/u/1789373/skytest01.jpg
couple of pieces of prototype art, just my friend Justin toying around trying to find us a artistic dirrections.
it was a nightmare getting all that hooked up but really proud of it.