dynamically changing images

gurechangurechan Member, PRO Posts: 211
edited August 2012 in Working with GS (Mac)
What's the correct way to concatenate the self.Image attribute to dynamically change images?

Say I have a range of images called: myimage1.png, myimage2.png, etc…

And want to change an actor's image using the change attribute in a rule based on a game level attribute: HitCount

I've tried: myimage.game.HitCount..png

But this isn't working.

Can anyone help?

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