How are points displayed and positioned using display text?
To elaborate, I've looked at a few games' templates where they have say a bullet killing an enemy, and then a number pops up like "+10". But this number, at least in the templates I've seen, are separate actors. So my question is, how do they position these separate actors when a different actor dies?
Best Answer
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gyroscope I am here.Posts: 6,598
Hi @QuestionMan
As @gamewizard99 suggests, then maybe add:
Interpolate self.TenActor to 0 over 2 seconds
Timer: After 2 seconds
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Answers
When enemy dead,
Spawn actor (the + 10 actor) relative to actor at position (0,0)