Another noob question

Hapy00Hapy00 Member Posts: 16
edited August 2012 in Working with GS (Mac)
So I am doing this game that involves block stacking ala Bejeweled. I have block actors spawning from the top of the screen and falling down in columns (Move Attribute, Direction 270, Speed 300; collide with other blocks). However, even with Density, Friction and Bounciness all set to 0, my blocks knock each other around slightly. Whats worse is once a stack of blocks starts getting up to 5 or 6 blocks, the whole column of blocks will "compress" occasionally (the higher it gets the worse this happens).

I have no idea why any of this is happening, nor how to fix it.

I'd appreciate any help or suggestions.

Comments

  • Hapy00Hapy00 Member Posts: 16
    Here is a short video of the problem in action:

  • EpicEpic Member Posts: 89
    edited August 2012
    It's because even though the block has been placed its still trying to go down try making it so when the block hits another block the acceleration drops to 0

    I hope this helped
  • Hapy00Hapy00 Member Posts: 16
    Thanks for the reply, TShirt! Yah, I saw your video a little while ago and have been trying to reverse engineer it here and there.

    It's unfortunate that this is just a GS bug. I will keep on trucking and try to find some work arounds then, I guess. Hopefully you can get that Template up soon! :)
  • Hapy00Hapy00 Member Posts: 16
    Thanks for the reply, Epic. I guess I will try moving into a new direction with how actors move then. :)
  • Hapy00Hapy00 Member Posts: 16
    So, does anyone have a suggestion on any videos/tutorials on interpolate instead of move (other than TShirtBooth's video above)? This seems like my best bet.
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