Complicated pausing problem.
joxamo
Member Posts: 2
So, I watched a tshirtbooth video on how to make a custom pause screen.(make objects pause in place) my trouble with that video is that im having 52 objects spawn,rotate and shrink(to a certain size) at a random position in 5 seconds at the very beginning of my game. If the player tries pausing the game while those objects are spawnings the objects do pause in the position, but when resuming the shrink abnormally small and just splatter all over the place instead of continuing in motion like the video demonstrates. I have a feeling it maybe because the 5 second timer is still running while it is paused? help would be appreciated!
Comments
Rule: when
Attribute: self.Time > 5.25
Event: touch is pressed
-Pause
==
or change its alpha to 0 … so player doesn't see it and try pressing
Rule: when
Attribute: self.Time > 5.25
-changeAttribute: self.Color.Alpha To: 1
-Rule: when
-Event: touch is pressed
-Pause
MH