960X640 Resolution Messing up the touch Alignment?

legman111legman111 Member Posts: 7
edited August 2012 in Working with GS (Mac)
I create a scene with iPhone landscape, It creates it at 480x320px so I double the values for the retina display.

Anyway when I click on an actor such as a button at 480x320 resolution it works great.

Although at 960x640px in order for the button to change scene I need to click far to the right and not on the actor, this is the same for all actors that respond to touch. D:

Comments

  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    You know you have to create all actors in standard iPhone resolution, and only replace graphics with Retina resolution ones?
  • legman111legman111 Member Posts: 7
    I just checked it wasn't that, although while I was doing that I did come to my answer,

    I was changing the scene size to 960x640px and not the display size for the entire project and therefore that remained at 480x320px.

    Now that the display size for the project is at 960x640px the alignment is fixed and it all works great :)
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    If you want your game to be full screen for all iPhones you HAVE TO make it in standard iPhone resolution 480x320, and upload bigger Retina graphics 960x640.
  • legman111legman111 Member Posts: 7
    Fair enough, I'll start doing that too, thanks for the tip. :D
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