Make the game better

ChillBoxChillBox Member, PRO Posts: 115
edited August 2012 in Working with GS (Mac)
I am working on my new game, and I thought if you guys can help me to make my game even better (with tips).
For exemple I watched this video:
This video really helped me to improve my game, and If you have any tips for improving the game I'd like to hear, or short films on YouTube.
Thank you!

Comments

  • rhinokeyrhinokey Member Posts: 158
    wtf? we don't even have a clue what your game is. should we just waste time spouting out every possible tweak you can do to a game without knowing if it will even fit your game, or if you have already done it? show some videos or something so we have something to work with.
  • ChillBoxChillBox Member, PRO Posts: 115
    edited August 2012
    I need basic tips that should be in every game.
    My game is a combination of tap tap and fruit ninja.
    It's a game where you need to improve your score
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    I need basic tips that should be in every game.
    My game is a combination of tap tap and fruit ninja.
    It's a game where you need to improve your score
    Basic tips?
    1. Great graphics.
    2. Great music.
    3. Great gameplay.
    4. No bugs.
    5. Amazing additional features.
    6. Lots of different levels.
    7. Short loading times.
  • RPRP Member Posts: 1,990
    Make a game like those you mentioned, but at the same time, not like those. Put some original spin on story (if any), theme, gameplay and interface. Give your characters and environments cause.

    If improving the score is the biggest driver of the game, you need something to sell that idea (environments and other interactions/experiences). Get yourself a mascot (a sensei type or similar) that pushes you to score big, or he'll taunt and tease you about your score. There are various ways you could go about gameplay. You could make appeasing your instructor part of a level up system...or the likes.

    Use a good helping of sound FX and animation.
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