Previewing a scene 15 times, 10 times my behaviors work, 5 times they don't. What's up?

grierdillgrierdill Member Posts: 16
edited August 2012 in Working with GS (Mac)
So I have this wall jump behavior setup so that when the actor hits the wall it doesn't keep jumping even if the jump button is help down. This works correctly 4/5 times when I preview the scene, but 1/5 times when the actor hits the wall and the jump button is held, he bounces right off, like its re-triggering the jump even though there's a behavior resetting the self.jumps to 0 (disabling the jump button) when the actor collides with the wall?

Its really hard to debug since its not happening consistently, any thoughts?

Comments

  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Just a guess, but maybe go through your rules, and re-arrange them so that the rule/attribute that tells the game to turn off jump when you are touching the wall is at the top of the list, if it isn't already. Or at least above your normal, basic jump rule.
  • grierdillgrierdill Member Posts: 16
    Yah, I'll try that. I moved the rules around, but I guess I need to try every combo to see it one fixes it.
  • JoVeJoVe Member Posts: 224
    My tip, contact GameSalad ,this could be a bug. http://arcade.gamesalad.com/feedback
  • HapiappsHapiapps Member Posts: 373
    Try testing in the viewer and adhoc since they are more reliable than the creator preview.
  • grierdillgrierdill Member Posts: 16
    I just contacted GS so we'll see if they get back to me. As far as previewing, I've just been doing it hitting the preview button up top, how would you do the adhoc preview?
  • LumpAppsLumpApps Member Posts: 2,881
    Not sure but it could have something to do with timers if you have used any.
    if so change them to custom timers. (do a search for custom timers if you don't know how).
    I had similar things going on in the past because of timers.
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