More precise size and rotate controls

bladeolsonbladeolson Member Posts: 295
edited November -1 in Working with GS (Mac)
Sometimes when manipulating a small object it is impossible to select it. It keeps trying to resize it. It is also very difficult to rotate a small object. Smaller adjustment circles might help. Or add some hotkeys like photoshop.

Zoom tool would be awesome too. I find myself wishing for that often.

Comments

  • AtlantenAtlanten Member, PRO Posts: 56
    Your zooming can be fixed like this:

    Go to System Preferences / Mouse settings

    Check the Zoom checkbox.

    Now you can hold the command button and scroll to zoom the entire OSX screen

    = awesome!
  • bladeolsonbladeolson Member Posts: 295
    thanks, that is a good idea. I sorta wish it would be in GS though, but that is a nice trick. I have poor eyesight, so I do use that feature sometimes.

    blade
  • DankStewDankStew Member Posts: 36
    Wow, thanks for the tip on zooming. I feel like a noob for not knowing that trick, but at least now I won't be squinting so hard. :)
  • rebumprebump Member Posts: 1,058
    In GS, you can select the actors in the scene now from the Layers area on the left. Then you can use the arrow keys for fine tuning their placement.

    I usually add an "ActorInitialzed" boolean to each actor with its initial value being "false". I then have a rule where if it is "false" then do some initializing and if it is "true" perform the normal actor functions. I also add an "InitX" and "InitY" integer (or real, your choice) attribute pair that then gets copied over into the actor's X and Y position values in the initialize area and I manually set those attributes ("InitX" and "InitY") to the correct values (usually determined from my manual fiddling with it upon initial placement). That way, if I ever accidentally move them in the scene, they correct themselves upon scene start anyway.

    A little extra work but then you have an initialize area that can take care of some other things for the actor that may crop up (one being if you have a certain actor counter you want to total up upon scene start...i.e. register themselves). This is especially useful in a "scene controller" actor or a "re-start of game" actor in the first scene...
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