Rotation Bug. Gamesalad doesn't respect "Rotation" attribute, when spawning.
I have an actor that has rotation set to 270. If I drag it to the scene it will respect the rotation set in it's settings.
When it is spawned by another actor, it's rotation will be 0.
Is this a bug?
When it is spawned by another actor, it's rotation will be 0.
Is this a bug?
Comments