App Rejection due to insufficient user interface -need help-

bigwindowbigwindow Member Posts: 9
Hey guys,

My app was rejected due to a poor user interface (see below) and I was wondering if anyone had the same problem and could help me in making a better user interface. I am using Tshirtbooth's menu template and I think the problem comes from my game itself. I'm attaching a video of my game. the goal of the game is to place "trampolines" on the screen so that they bounce the the ball into the end zone.




"10.6

We found the user interface of your app is not of sufficient quality to be appropriate for the App Store. Apps that provide a poor user experience are not in compliance with the App Store Review Guidelines.

Specifically, we noticed your app did not integrate with app content and/or iOS features.

We believe it is always best for you to determine what features are best for your users. However, please keep in mind Apple and Apple customers place a high value - and have high standards - for the user interface and the experience an app provides. Apps should be engaging and exciting, enabling users to do something they couldn't do before; or to do something in a way they couldn't do before or better than they could do it before. Focusing on a primary problem to solve or need to fulfill, apps should include a feature set that intuitively and comprehensively addresses those needs and exceeds users' expectations. And apps should be specific to the iOS platform to take the fullest advantage of the iOS in delivering a robust user experience."



Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    I'm guessing it's talking about the timer ? Your using the built in display text, switched it to custom text . Also, id change the stand and and the goal crosshairs to something more representional. Maybe he actual ball to start, and a target to finish?
  • bigwindowbigwindow Member Posts: 9
    Thanks john do you think I should make the timer text the same as the text for the levels? Also what do you think about overall playability, is it too complicated?
  • CulturePlayCulturePlay Member, PRO Posts: 113
    edited August 2012
    Without having seen your instructions for the game I would recommend that you improve the graphics in 2 places. I would consider moving the time to a different location so that we can see the ball. The cross/bullseye in both locations on screen need to be improved. I would get rid of them altogether. Instead of the crosses, try to think of other objects ...i.e ball and bucket, marble and hole. This will help give your game a clearer visual objective and theme.
  • bigwindowbigwindow Member Posts: 9
    Ok then I will do that, the time definitely seems to be an issue along with start and end. Do you think that is why it was rejected?
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