Move to with 'Tags'
![Esayem](http://forums.gamesalad.com/applications/dashboard/design/images/defaulticon.png)
Hello there
I'm wondering if it is possible to use the 'move to' attribute with a Tag. I have a group of actors that need to move to a certain location when another actor is destroyed. Was hoping there was a way I could do this with Tags?
Thanks
I'm wondering if it is possible to use the 'move to' attribute with a Tag. I have a group of actors that need to move to a certain location when another actor is destroyed. Was hoping there was a way I could do this with Tags?
Thanks
Comments
@Essayem
Hi, you can use self.Tags for certain things but wouldn't really help you here.
As your group of actors all perform the same action (moving to a certain location) when another actor is destroyed, a simple boolean attribute would work to trigger them into action. Although this does mean putting the same Rule in each of those actors to be moved. (But if these actors are all locked prototype copies, then you only need put the Rule once in the Prototype in the Inspector, as you probably know).
Let's call the boolean ActorDest. So in your Inspector protoype (or in all of the actors to move if they've been unlocked) add:
Rule: When ActorDest is true
Move To Behaviour
---these next two lines to reset if needed
Timer: After ----same amount of time in Move To behaviour
Change Attribute ActorDest to false
Then in your actor that's destroyed, just before its Destroy Behaviour, put
Change Attribute ActorDest to true
One final point, some other GSC users have reported trouble with the Move To Behaviour, so if you have problems there as well, use Interpolate instead.
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