Examples: Rule: when Event: touch is pressed -controlCamera
or: add a gameAttribute: index type … cameraActive Rule: when Attribute: scene.cameraOrigin.Y ≥ 320 (or any condition you want for changeValue) -changeAttribute: game.cameraActive To: 1
on actors: Rule: when Attribute: game.cameraActive = myCam# (need an actor attribute to myCam# to uniquely number for correct control) -controlCamera
Comments
Examples:
Rule: when
Event: touch is pressed
-controlCamera
or:
add a gameAttribute: index type … cameraActive
Rule: when
Attribute: scene.cameraOrigin.Y ≥ 320 (or any condition you want for changeValue)
-changeAttribute: game.cameraActive To: 1
on actors:
Rule: when
Attribute: game.cameraActive = myCam#
(need an actor attribute to myCam# to uniquely number for correct control)
-controlCamera