Related Velocity/Vector Addition?

wij_manwij_man Member Posts: 66
edited August 2012 in Working with GS (Mac)
Hi,

I have searched but found nothing... I'm spawning a bullet out of a player using "Spawn Actor". The issue I have is that if the player is moving the bullet can hit him... Ideally I'd like to have the velocity of the bullet relational to the velocity of the player at the time it was fired (vector addition).

any help would be appreciated! :)
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