Related Velocity/Vector Addition?
Hi,
I have searched but found nothing... I'm spawning a bullet out of a player using "Spawn Actor". The issue I have is that if the player is moving the bullet can hit him... Ideally I'd like to have the velocity of the bullet relational to the velocity of the player at the time it was fired (vector addition).
any help would be appreciated!
I have searched but found nothing... I'm spawning a bullet out of a player using "Spawn Actor". The issue I have is that if the player is moving the bullet can hit him... Ideally I'd like to have the velocity of the bullet relational to the velocity of the player at the time it was fired (vector addition).
any help would be appreciated!
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