Calculating bounce trajectory?
Hi,
I have an enemy (AI - kinda...). I've like it to be able to work out that the player is not in view, but if it were to fire off of a wall it would be able to hit the player (bullets bounce). Has anyone done anything similar? Is this even possible with GS?
Thanks
I have an enemy (AI - kinda...). I've like it to be able to work out that the player is not in view, but if it were to fire off of a wall it would be able to hit the player (bullets bounce). Has anyone done anything similar? Is this even possible with GS?
Thanks