Calculating bounce trajectory?

wij_manwij_man Member Posts: 66
edited August 2012 in Working with GS (Mac)
Hi,

I have an enemy (AI - kinda...). I've like it to be able to work out that the player is not in view, but if it were to fire off of a wall it would be able to hit the player (bullets bounce). Has anyone done anything similar? Is this even possible with GS?

Thanks
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