Screen shake effect not working
patapple
Member Posts: 873
Hi,
i just followed the tshirtbooth tutorial to create a screen shake effect and it doesn't work on my current project. If i copy exactly the same rules in a blank project, the effect works perfectly!
Is there any other option that maybe I turned off in my current project?
i just followed the tshirtbooth tutorial to create a screen shake effect and it doesn't work on my current project. If i copy exactly the same rules in a blank project, the effect works perfectly!
Is there any other option that maybe I turned off in my current project?
Comments
An actor collide with another and it turn the game shake attribute to true.
I don't think so @tshirtbooth
What is the problem?
here are the rules:
After around 30 minutes of screensharing we realize that my actor was in a "no scrollable layer" )
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I'm doing a dual-stick shooter and the player actor has a Control Camera behaivor, so when the player is from a distance from the origin point and the shake effect kick in, the camera go crazy and shake a lot more than when it's near the origin.
Is there any other way to make this shake effect without a fixed camera?
So, this Scene.Camera.Orign is the camera origin in the scene, right? In this case is 0,0.
So when I use a change attribute before the shake effect I'm changing the new Camera X/Y attribute to 0,0 right? And when I interpolate it back to Scene.Camera.Origin I'm once again changing it back to 0,0, no?
I'm sorry, I'm probabily sounding really stupid, but I still didn't got my head around it!