TIP: Instance vs Prototype

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Comments

  • Rob2Rob2 Member Posts: 2,402
    @fmg thanks..all makes sense... I'm curious now tho :) whats the code that breaks dependant on layer position?
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Thanks Gazza, mind if I call you Gazza? lol.

    Makes sense. I'm not going to implement it into Max Vector as the game is finished and has been submitted. It'd just be too much work and I need to move on. I WILL use these tips for the games I've just started, though!

    Wish I'd known all this as MV slows a little at times even on my 3G iPod Touch... still very playable and I get away with it as it actually adds to the "retro" feel but I would like it to be smoother during boss battles.

    Like Joe said, I've used different actors for EVERY BG! The thought never crossed my mind not to. It is my first game though and it's all a learning experience... might have a play around for the "LITE" version.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    @Rob2: Ah, that is the other black art of actor to actor communication...
  • AfterBurnettAfterBurnett Member Posts: 3,474
    FMG, you wander around in a long, hooded cape.... chanting... don't you?
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