Flicking An Object Question.

UberAirshipUberAirship Member Posts: 10
edited August 2012 in Working with GS (Mac)
Ok so I am trying to flick an object. I have it working for the most part but I seem to have an issue. After the first flick when you go to flick it again it flys off in a random direction. Almost like it had saved up momentum from the last flick.

Rule
Actor Event Touch Pressed
Attribute self.TouchGrounded is True
attribute self.Motion.Linear Velocity.Y = 0
Constrain Attribute self.Rotation vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y
Change Attribute self.TouchY to self.Position.Y
Change Attribute self.TouchY to self.Position.X
Constrain Attribute self.Motion.Linear Velocity.X to 2*( game.Mouse.Position.X - self.Position.X )
Constrain Attribute self.Motion.Linear Velocity.Y to 2*( game.Mouse.Position.Y - self.Position.Y )

Answers

  • contrasthallcontrasthall Member Posts: 131
    Change Attribute self.TouchY to self.Position.Y
    Change Attribute self.TouchY to self.Position.X

    just wondering i noticed self touch Y is position Y AND position X did u mean for that?
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