Help with car physics?

2»

Comments

  • HymloeHymloe Member Posts: 1,653
    edited March 2013
    I've put up a new video of where my game is at in the development process. You can see how the different cars behave throughout the video...

  • HymloeHymloe Member Posts: 1,653
    edited March 2013
    I'd still like to figure out a way to support a more immediate sort of steering, so the car would feel realistic when driving on asphalt.

    But I don't know if it's possible within the limitations of Game Salad's feature set, so I think I'll just stick with offroad styled environments.
  • DenimSharkDenimShark Member Posts: 192
    edited March 2013
    When you say more realistic, I assume you mean without the heavy drift, am I correct? See attached proj and tell me if that's what you wanted.

    Just alter the car actor's custom accelerate and max speed attributes that I've created.
  • HymloeHymloe Member Posts: 1,653
    That is AWESOME @DenimShark!

    I gave your project a try, and it's great! I couldn't figure out how to get the steering update feeding back into the car's updated facing direction, etc. Cool! Thanks so much for that!

    I didn't know you could use game.Time and whatnot. Lots to learn there, I'll have to poke around more. Thanks a million!
  • vikingviking Member, PRO Posts: 322
    Very nice! Would be nice to switch between this kind of grippy style physics on asphalt and slippery style physics on off-road patches... Any ideas how you would make the rear end of the car fishtail a little bit if you drive on snow or dirt?
  • HymloeHymloe Member Posts: 1,653
    Yeah, I was wondering about that too, @viking & @DenimShark.

    Obviously, you could have an attribute "Offroad" that is 0 or 1, and switch between two totally different driving models (mine for offroad and DenimShark's for asphalt).

    But considering how eloquent DenimShark's rules are for his driving model, perhaps just a few changes in some of the expressions could yield a neat switch between onroad and offroad behaviours?

  • vikingviking Member, PRO Posts: 322
    I was hoping for the same :)
  • DenimSharkDenimShark Member Posts: 192
    Some mechanics 101 for you... But ya, for the offroad effect just revert back to accelerate or accelerate toward method
  • JayteeJaytee Member Posts: 79
    edited April 2013
    Thanks! @Hymloe for the video, and @DenimShark for the template. I've really been struggling with this. Actually the outcome has been released to the App Store lately. If you want to check it out: :)>-

    https://itunes.apple.com/dk/app/vroom-racers/id622192123?l=da&mt=8

    Unfortunately, i haven't uploaded a video yet, so you have to stick to the screenshots.
    About that, do you guys know a good way to make awesome (professional like) app promoting videos? If yes, i'd really like to know! :D
Sign In or Register to comment.