Gamesalad not animating actor?
I'm sure this is to no fault of GS. Basically I have an endless runner which involves an actor being animated. However, I cannot get my animation to work with the animate behavior. I'm having a hunch that it may be something to do with the actor moving constantly, or maybe the size of the image (though all pngs of the animation are exactly the same size). Does anybody know any features that may somehow restrict animation if they are turned on/off?
Thanks guys!
Thanks guys!
Comments
EX: platformActor
Motion Attributes: Linear Velocity X = -25
basically … Behaviors in GS are used to change attributes
(albeit sometimes with visible beautiful complexity in the changing!)
as GS gives the defaultAttributes MLV X;Y ones to give movement to actors
use them for a constant movement left/right; up/down … directions ±
you can change them with rules/behaviors
moveBehavior is for moreComplex changes: MLV and direction ± to the MLV value)
in your scenario Move is changing the MLV X from the preset 0 to what you code
try to use the built-in attributes … especially when the actor has no user input
So basically my actor cannot change image in any way.
Anyone have any suggestions as to how you combat this? It may be a setting or attribute I used that may be the cause of this.