Any good physics tutorials out there?

pepemorenopepemoreno Member Posts: 13
edited August 2012 in Working with GS (Mac)
Trying to get in to physics, and I have the just of it, but I was looking for anything to expand on my knowledge. I searched around, but all I found was a pretty lame video explaining gravity and bounciness. I was wondering if there is any relatively comprehensive tutorials that offer a decent explanation.

Comments

  • rhinokeyrhinokey Member Posts: 158
    I'm sure the author of that lame video appreciates your review.

    did you read the manual?

    Physics-Related Attributes (Non-Motion Physics)

    density – the heaviness of the actor. A higher value will make the object harder to move
    by less dense actors. A value of 0 will make an object immovable but still affect other
    actors in the scene. Density can be set to any real positive number. (i.e. Density >= 0)

    friction – specify how much the actor gets slowed down each time it contacts another
    actor. 0 is smooth; larger numbers make the actor slow down more quickly. Friction
    can be set to any real positive number. (i.e. Friction >= 0)

    restitution – number that describes the bounciness of the actor. 0 is no bounciness.
    Restitution can be set to any real positive number between 0 and 2.

    fixed rotation – specify whether or not the actor rotates when it collides with other actors
    in the scene

    movable – this determines if the actor can be moved, including collision from another
    actor and gravity.

    collision shape – an actor can have a rectangular or circular collision area. For a circular
  • pepemorenopepemoreno Member Posts: 13
    Thank you, I was looking in the cookbook but I couldn't find anything. Guess I was just too tired and my brain shut off.
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