Spawner increase enemies spawned over time Please Help!!!

jerlant360jerlant360 Member Posts: 82
edited August 2012 in Working with GS (Mac)
Hi guys , i've been working on a project but i cant finish it due to spawner , so please if someone of you guys can send me a file with a spawner that increase the amount of enemies spawned over time , i would really appreciate it.

Thanks guys and God Bless!

jerlant360@hotmail.com

Comments

  • carlblanchetcarlblanchet Member Posts: 755
    One way would be to make an AmountSpawned integer attribute that increases by one every time the spawner spawns an actor, and then in the spawner you can make a rule
    -if attribute AmountSpawned is equal to <10, spawn this amount of actors or spawn an actor every randomized time between so and so seconds-
    then another rule
    -if attribute AmountSpawned is equal to >10 and <20, spawn this amount of actors or spawn an actor every randomized time between so and so seconds-
    etc.

    Hope this helps!
  • carlblanchetcarlblanchet Member Posts: 755
    edited August 2012
    ps: if you see < br/ > in my comment like I'm seeing... that is simply the definition of a new line (meaning Enter or Return)
  • jerlant360jerlant360 Member Posts: 82
    Thanks carlblanchet for taking your time to help me ,thank you very much :D
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