gravity?
Hi all, I am new tp gamesalad and have some questions.
In gamesalad is it possible to give an object gravity. So another object, the player would be pulled towards it. Does that make any sense? Lets say i have a globe and i want the player to be able to walk all the way arpund the circle on the edge of it.
ANY feedback would be much appreciated
Thanks
In gamesalad is it possible to give an object gravity. So another object, the player would be pulled towards it. Does that make any sense? Lets say i have a globe and i want the player to be able to walk all the way arpund the circle on the edge of it.
ANY feedback would be much appreciated
Thanks
Comments
Accelerate:
--Direction: vectorToAngle( game.gravityCenterX - self.Position.X , game.gravityCenterY - self.Position.Y )
--Relative To: Scene
--Speed: 200
free template
thankyou so much