Is this a collide bug or something? (hovering actors)
I have noticed a bug or something with the collisions in gamesalad.. when i want a movable actor to collide with a solid actor it always hover one pixel over the solid actor! Also sometimes i land normally and then pops up one pixel.. I thought that maybe its just a creator bug, so i tried making an adhoc just to test it on the device. But it were still hovering one pixel over the solid actor. I dont know if this is a bug or if its just my computer laging or something
![](https://img.youtube.com/vi/LLP2Hovhw_U/0.jpg)
EDIT: Yes the video is super zoomed in
![](https://img.youtube.com/vi/LLP2Hovhw_U/0.jpg)
EDIT: Yes the video is super zoomed in
Comments
Actor 1: color = white, density = 1, bounciness = 0, fixed rotation = check, moveable = check, collision shape = rectangle, linear velocity y = -20. ( I then applied a collide behavior and let it 'fall' onto Actor 2)
Actor 2: color = black, density = 100, bounciness = 0, fixed rotation = check, moveable = unchecked, collision shape = rectangle
I zoomed in on the blocks when they collided and I cant seem to detect that kind of space that your video shows.
Your video seems to show some color pixelation at the edges of actors. Do your actors have an image applied to them? Are there some transparent pixels from a .png that are giving you that effect?
I believe this is some sort of a bug.
However, The bug is not related to collision, it is graphical, and I have it in my project too.
What I have is a "null.png" image that I give to actors that don't need any image.
The "null.png" image is a 10x10 pixel white square and in the latest version of GS it appear to stretch it and creat blurrieness on the edges, causing the effect you describe.
I'll make a bug report and send it to them today with a project file
You should do it too if you haven't already.
And to resolve your current issue, if you have any png image associated with the black actor, enter the actor editor and press the "x" button to remove the image .
Cheers.
Roy.