Very strange things happening with save/load attributes

ahodge0821ahodge0821 Member Posts: 10
edited August 2012 in Working with GS (Mac)
So I have been trying to figure this one out for a while and I have had absolutely no luck with the Mac creator with load/save attributes in version 10.00 beta, the one that just came out recently. I have been working with the windows creator too, and I have been able to get the load/save attributes working perfectly. Here is the odd part: when I exported my file with the working save/load attributes from my pc to my mac, they will not work in the viewer. I have not tried with the actual iPhone yet, just the gamesalad project viewer. I thought I would outsmart this program and get the load/save attributes working on the pc since they were actually working and just transfer, but wow was I wrong about that. Is there a flaw in the mac version of gamesalad? There is no reason why my load/save attributes should work on one and not the other, right? My "code" on the pc is working fine. This is very frustrating to say the least. If anyone would like to chime in that would be great. Thank you.

Comments

  • KiwiLeeKiwiLee Member Posts: 181
    Load/Save only works on device!

    Also, on Mac ( do not use the expression editor for the key)

  • ahodge0821ahodge0821 Member Posts: 10
    Thank you very much for your reply. I think your suggestion fixed some other things that were happening in my game as well. So far the load/saves works on the mac viewer until I actually close the viewer application. They even load if I press the little refresh/restart button at the top now :) Is this what is supposed to happen when I close the gamesalad viewer on the Mac? All of my high scores go back to 0, but if I press the refresh/restart button at the top they will still appear. I guess what is confusing is when I was working on the windows creator the load/saves worked even after I closed the gamesalad viewer. Thoughts anyone?
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