Hey GS, we should hook up with these guys.

FloridaGamesFloridaGames Member Posts: 328
edited August 2012 in Working with GS (Mac)
What is it:

It's free and easy to input into your game:
http://www.youtube.com/watch?feature=player_embedded&v=_3ZEPSWLczM

Comments

  • PL4YERPL4YER Member Posts: 36
    edited August 2012
    Very interesting! Just signed up :) Now, we just need to know if it can be integrated with GS :()
  • ironDanironDan Member Posts: 148
    Not sure what would need to be done on GS's side, but looks like a simple way to add a multiplayer function without really being multiplayer. Like after you score an certain amount you can post to your FB friends what you did and have them compete against your score and send their score back to you. Guess just need a way to post to FB through the GS app to get done.
  • shark1505shark1505 Member Posts: 75
    I like it. I'm all for GS making a multiplayer aspect to give to the pro developers.
  • PL4YERPL4YER Member Posts: 36
    Just got an email from the co-founder and one part reads:

    " We have a new version of PlayerDuel that will help you to add "Play with friends" layer on top of your game.
    Your games will be featured in our website and don’t forget that every game that use PlayerDuel gets $200. "

    Now we just need to know if we can make it work with GS! :)
  • FullBlockGamesFullBlockGames Member Posts: 56
    This looks awesome! I just signed up! Thanks for sharing!
  • FullBlockGamesFullBlockGames Member Posts: 56
    I'm going to tag @SaladStraightShooter so he can see this!
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    Amazing :) I would love to use this in my upcoming games.
  • Dazza006Dazza006 Member Posts: 248
    This looks Great!
    hope this can be integrated with GS.

    Thanks for sharing.
  • micksolomicksolo Member Posts: 264
    this would be awesome.

    GS only seem to partner up with companies who they "share" investors with. Kiip, playhaven and GS all share the same or overlap with the same VC's.

    Now if GS allowed us to import 3rd party code we could implement this into our games in about 5 seconds.
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