Black Bars on Android

AcceleratedGamesAcceleratedGames Member Posts: 201
edited August 2012 in Working with GS (Mac)
A whole bunch of people are still getting black bars on their android games. GameSalad hasn't actually explained the right way to fix the problem with the new version, so here's how you do it.

First off, now there are two android platform options instead of one (something GameSalad forgot to tell us). The reason why there are both Nook and Kindle options is because they aren't the same resolution. Kindle is 1024x600 and Nook is 1024x580. This was done to fix the black bar issue. Also, if you are NOT publishing to the Nook, ALWAYS use the Kindle option if you are publishing to android.

Black bars will normally appear on an android device if you are using the GS viewer. If you were to publish the game and then put it on your device, than there are no black bars.

Comments

  • TapcodiaTapcodia Member Posts: 84
    edited August 2012
    I'm running the latest software, and when previewed on the Nook Color and Galaxy 7", i have black bars on both sides of the screen. Is there a way to avoid this???
    Also, is there any difference in selecting Nook vs Fire in the project setup? I thought they both had the same resolution.
  • AcceleratedGamesAcceleratedGames Member Posts: 201
    I'm running the latest software, and when previewed on the Nook Color and Galaxy 7", i have black bars on both sides of the screen. Is there a way to avoid this???
    Black bars will always appear on an android device if you are using the GS viewer. If you were to publish the game and then put it on your device, than there are no black bars.
    Also, is there any difference in selecting Nook vs Fire in the project setup? I thought they both had the same resolution.
    The reason why there are both Nook and Kindle options is because they aren't the same resolution. Kindle is 1024x600 and Nook is 1024x580. This was done to fix the black bar issue. Also, if you are NOT publishing to the Nook, ALWAYS use the Kindle option if you are publishing to android.
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