GameSalad Based On OpenGL Like Cocos2D
Hello,
I know GS is working on lua free engine but what about they use OpenGL just like Coccos2D. Cococs2d is handling memory and performance very well. Also we can make our game more smoother. Is that possible for GS to include OpenGL with Lua FREE?
Thanks,
John
I know GS is working on lua free engine but what about they use OpenGL just like Coccos2D. Cococs2d is handling memory and performance very well. Also we can make our game more smoother. Is that possible for GS to include OpenGL with Lua FREE?
Thanks,
John
Comments
(Sorry this has no relevance to this thread but this just sprung to my mind) Why don't you guys put GameSalad on the Mac app store under "developer tools" ?