One behavior to act each time an attribute is changed.
Hi there folks.
Im making a game where i use 720 behaviors to change my actor.
I just got the idea that i could just go for one behavior "On Actor 0< do action
But this only works the first time my random attribute changes. After that i stays at the same location.
Can this be done or should i just go for my 720 clones?
Im making a game where i use 720 behaviors to change my actor.
I just got the idea that i could just go for one behavior "On Actor 0< do action
But this only works the first time my random attribute changes. After that i stays at the same location.
Can this be done or should i just go for my 720 clones?