One behavior to act each time an attribute is changed.

mighty_poohmighty_pooh Member Posts: 20
edited August 2012 in Working with GS (Mac)
Hi there folks.
Im making a game where i use 720 behaviors to change my actor.
I just got the idea that i could just go for one behavior "On Actor 0< do action

But this only works the first time my random attribute changes. After that i stays at the same location.
Can this be done or should i just go for my 720 clones?
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