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Working with GS (Mac)
How to save level attribute
beastyfurkan
Member, PRO
Posts:
35
August 2012
edited August 2012
in
Working with GS (Mac)
First what I did was when ball actor overlaps or collide with finish line for level one, destroy level 2 lock image but now what should I put in save attribute and load attribute.
Comments
GuaveMedia
Member, PRO
Posts:
1,262
August 2012
edited August 2012
Hey,
you have to work out a system. Make a boolean called "level1Done" or something like that.
When ball overlaps with finish line
Change "game.level1Done" to true
save attribute game.level1Done, key: level1
Now for your level 2 box:
when level1 done is true
touch is pressed
-change scene level 2 or whatever you want....
@beastyfurkan
If you need more help message me!
Alex
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beastyfurkan
Member, PRO
Posts:
35
August 2012
Thank you Alex
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Comments
you have to work out a system. Make a boolean called "level1Done" or something like that.
When ball overlaps with finish line
Change "game.level1Done" to true
save attribute game.level1Done, key: level1
Now for your level 2 box:
when level1 done is true
touch is pressed
-change scene level 2 or whatever you want....
@beastyfurkan
If you need more help message me!
Alex