Collision Errors

TopoftheTempleTopoftheTemple Member Posts: 6
edited August 2012 in Working with GS (Mac)
I'm making a platformer game, and my mechanics are working well for the most part. However, my character's collision box is a little larger than the actual image, and as a result, players can be on a platform even though visibly they are hanging in mid-air. The platforms themselves have exact collision boxes. Any ideas on how to fix this?

Answers

  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    Hey,

    I know this issue. What you could do is making invisible walls. So let's say you have
    platforms on which the character runs on. Don't make him collide with the platform, instead you let him collide with a invisible wall. If you make this wall smaller in width than the actual platform is, the problem is solved :) That is how I solved this issue always.

    Alex
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