Lightspeed Bit Bit - First time FREE on the Apple App Store!
8BitAvrin
Member, PRO Posts: 368
For the for time ever, Lightspeed Bit Bit, is free today on the Apple App Store! It you check it out, please take a second to leave a star rating. Retro! Arcade! Neon! Chiptunes! Bits! Obstacles! Game Center! Leaderboards! Achievements! iPhone! iPod! Oh my!
http://itunes.apple.com/us/app/lightspeed-bit-bit/id493145624?ls=1&mt=8
How about a few screenshots and the trailer;
http://itunes.apple.com/us/app/lightspeed-bit-bit/id493145624?ls=1&mt=8
How about a few screenshots and the trailer;
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Comments
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
I downloaded this as it really appealed to me!
It's a nice game, and runs pretty flawlessly on my 4s. Presentation and music is cool too, but it has one tiny flaw that spoiled it a bit for me.
The controls.
Your thumb is always over the spaceship. Seeing the colour of your ship is important because it affects your strategy, right?
I mean, the colour of your ship dictates what bits you need to pick up.
Not being able to see your ship is a bit of a problem there. Implementing 'relative touch' controls will solve this and make the gameplay experience that much better in my opinion.
I'm sure a quick search on the site and/or through some templates will help you out there (t-shirt's idot template has a nice relative touch control which was the basis of my own .Matrixx)
Hope that helps!
Well done though on a nicely made and thought out game!
QS :
D
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
But instead of making it move on the same position make it go about 10-20 pixels on top of the touch y, and -10-20 pixels of x. Just like quantumsheep said, not being able to see the spaceship is pretty bad.
Without counting this the game is amazing!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Also thanks for the constructive criticism. In regards to the tap anywhere and the ship moving there thing, that's actually on purpose. It's kind of a hidden strategy to use in some of the obstacle areas, if you're going for all three stars and can't drag the ship fast enough.
Ahhh now relative touch. I went back and forth with the idea of making that the main control function in the game but I decided on leaving it out. My thought/idea was leaving it out added a memorization element to the game. For example, when the ship changes the particles explode with the new color and the music changes to the ships specific "theme song" My thought was that the player would have to remember which color the ship was from the explosion and/or music each time the ship changed....and also from noticing which bits were helping/exploding when collected.
It may have become too easily embedded in my head though since I made the music and heard it hundreds of times so I knew automatically what ship I was when it changed based purely off of the music. Also since I played/tested it so much my mind was trained to pay attention to the color of the bits exploding and the trail behind the ship. However, I think it might be a good idea to add relative touch as an option in the settings. Some people are for it and some are against it. If I get time I may add it in a future update.
Thanks again for the comments @Braydon_SFX @quantumsheep @flapair
You all are awesome!
Website ∞ Twitter ∞ My apps are available on: Apple iOS App Store ∞ Google Play App Store ∞ Amazon App Store