Question about physics setting "moveable"
Hey,
I have a question. When I want actors to move only when for example something is activated, I need to
check moveable on. But is there a way to set moveable off otherwise. Because when I have many actors
which are affected by this I could support the fraps,memory etc. when I could turn moveable off. Is there a
way to do so?
Thank you
I have a question. When I want actors to move only when for example something is activated, I need to
check moveable on. But is there a way to set moveable off otherwise. Because when I have many actors
which are affected by this I could support the fraps,memory etc. when I could turn moveable off. Is there a
way to do so?
Thank you
Comments
Darren.
I am using move to "certainX" and "certainY"...will it be better to use interpolate? Yes or?
Alex
And also just to clarify. You cannot turn it on and off right now because when its on it loads physics into that attribute. ie load times ram usage and all that. So you would likely get lag in your scene if you were slamming those on and off all the time. But it would be nice to have a separate freeze attribute that just shut off movement while leaving all the rest of the physics.