'Solid block' actors sometimes move 1pixel for no apparent reason
I have a few types of 'solid block' actors of a specific size.
Sometimes, when playing the game (regardless of whether in Mac editor, iOS device or Android) the blocks move very slightly to a different position (1 pixel width/height difference).
I have no idea why this is but my game requires these blocks to be 'pixel perfect' in the position I set them in.
Any suggestions?
Sometimes, when playing the game (regardless of whether in Mac editor, iOS device or Android) the blocks move very slightly to a different position (1 pixel width/height difference).
I have no idea why this is but my game requires these blocks to be 'pixel perfect' in the position I set them in.
Any suggestions?
Comments
did you uncheck Moveable in the Physics attributes? and other attributes to 0
who knows but that some sort of collision may be happening ???
debug by adding a displayText to the blocks to show self.Position.X/Y
so you can see what is happening … when … may be why