My Attempt At Real Cover Flow (WIP)
Hi Guys,
There have been a few attempts at creating cover flow, however what these essentially are, are sliding the cam back and fourth with several interpolation rules that alter the size of the icons, which do look great, but they are still lacking that cover flow feel. The issue with Real Cover flow is that it requires distortion abilities like skew, and also it requires reordering of layers. I have attempted to create this using a few techniques, the following video illustrates what I have so far...
![](https://img.youtube.com/vi/VXQwsLonIwI/0.jpg)
I am going to work on making the easing more smooth, and once its done, I may provide it to all as a free template...
There have been a few attempts at creating cover flow, however what these essentially are, are sliding the cam back and fourth with several interpolation rules that alter the size of the icons, which do look great, but they are still lacking that cover flow feel. The issue with Real Cover flow is that it requires distortion abilities like skew, and also it requires reordering of layers. I have attempted to create this using a few techniques, the following video illustrates what I have so far...
![](https://img.youtube.com/vi/VXQwsLonIwI/0.jpg)
I am going to work on making the easing more smooth, and once its done, I may provide it to all as a free template...
Comments
I'm going to ease the central actor while sliding so it reduces the snappiness of the easing and makes it look a little more fluid. In order to accomplish the skewing I created 3 images, one flat, one skewed in one direction and another in the other direction. I also created a reflection within this actor to give it that little extra. Provided users can create their own skewed images, I think once I manage the above, I'll neaten it up a bit and post as a free template
Be careful Apple may reject its use if it is too much like their cover flow! In fact they could sue now
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
@Chobbiface, cheers for acknowledging my work, I appreciate all the support I'm getting here! I'm happy to share, I did my masters in Mech Engineering and thought it would be wise to get into this booming app game. Naturally, I hated coding, lol, but had a very logical thinking process, which has been nurtured carefully over the 4 years at Uni. Inevitably GameSalad found me, and the rest is history in the making
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Nice.
Look forward to your future projects!