How to call another set of rules from within a rule?

kevinpkkevinpk Member Posts: 6
edited August 2012 in Working with GS (Mac)
Hi All,

In an effort to minimize the amount of rules placed in some actors I am trying to find out if it's possible for a rule to call another set of rules within game salad. For example:

1) If ActorA collides or overlaps with ActorB then:

Run MergeEffect rule (which would consist of many behaviors and methods).

Since i would be referring to the MergeEffects rule from various parts of ActorA I want to consolidate them into common "function" that can be called. Is this kind of thing possible?

Thanks!

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