iAP question...help appreciated
Hey,
I wanna use iAP in my next game. So I set all up like in the GS cookbook. I have a recognizing
attribute which simply gets set to true when the item is bought. But when I use iAP and then decide
to cancel and not to buy, the attribute although get's set to true...Is there a way to make this attribute
related to the iAP..?
thx
I wanna use iAP in my next game. So I set all up like in the GS cookbook. I have a recognizing
attribute which simply gets set to true when the item is bought. But when I use iAP and then decide
to cancel and not to buy, the attribute although get's set to true...Is there a way to make this attribute
related to the iAP..?
thx
Comments
Still one problem.
My rule:
touch is pressed and coins > 80
bought to true
otherwise
iAP
change bought to true into the iAP rule
Since I can't put "bought to true" into it, I always get's set true, even if canceled. How can I change that or what ways can I go?
thx @gurechan
Basically, if you have an attribute "bought" then this should only be triggered/set via the successful purchase through iAP. This would be the "success" screen you set in the iAP action, and not via any other rule.