Fake Z or Perspective?
guru-at-zidware
Member Posts: 369
hi...anyone have any luck faking Z or moving actors back in the scene in perspective? Like big in the foreground and small in the background as the actors move....just wondering...
Comments
http://photics.com/photics-fireball-ready-for-launch
The ball appears to get smaller the higher up it goes. I had to tone it back a bit though, as collision detection stopped working if I constrained an actor's width/height. I'm using particle effects to create the illusion of depth.
I've thought about fake 3d in GameSalad, and worry that the softening effect of scaling bitmaps might not work well, at least if the actor is sharpley defined.
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