Variate jump height depending on length of time touched?

MeaningfulGamesMeaningfulGames Member, PRO Posts: 171
edited September 2012 in Working with GS (Mac)
Hey its Vincam again,
I;m not sure if this is beyond the limits of this engine, but I'm thinking of a game where the character jumps higher the longer the touch is held (essentially, motionLinearVelocityY can variate). Could anybody think of a solution for this?

Thanks community.

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