Variate jump height depending on length of time touched?
Hey its Vincam again,
I;m not sure if this is beyond the limits of this engine, but I'm thinking of a game where the character jumps higher the longer the touch is held (essentially, motionLinearVelocityY can variate). Could anybody think of a solution for this?
Thanks community.
I;m not sure if this is beyond the limits of this engine, but I'm thinking of a game where the character jumps higher the longer the touch is held (essentially, motionLinearVelocityY can variate). Could anybody think of a solution for this?
Thanks community.
Comments
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On my hero, when game.jump = 1 , set motion linear y to 560 to make it jump.
When game.jump = 0 then accelerate down (direction 270) at an acceleration of 1000. If I add the timer with the change velocity rule it doesnt work - where should i be editing my code? I'm a bit confused.
Thanks a lot!