Round actor fall into round hole and respawn
Hi,
I made a test where a ball will be thrown by the player-mouse. And I want that if the ball overlap in the middle of a hole, the ball should "fall through" (I use to destroy the ball actor) and two seconds later the ball-actore should be respawned at another position.
Ball is 24 x 24, hole is 26 x 26. So I made a hit-actor of 1x1px which is set in the middle of the hole. Currently of looks like as I want, but if the ball collides with the hit-actor, then he is away. Ok. But he will not respawned!
Also I want to ask, if there is a chance to let it look like, that if the ball (who is only a bit smaller) is exactly over the hole, then it should be deleted. So I can't do it with the overlap/collide, right?!
I made a test where a ball will be thrown by the player-mouse. And I want that if the ball overlap in the middle of a hole, the ball should "fall through" (I use to destroy the ball actor) and two seconds later the ball-actore should be respawned at another position.
Ball is 24 x 24, hole is 26 x 26. So I made a hit-actor of 1x1px which is set in the middle of the hole. Currently of looks like as I want, but if the ball collides with the hit-actor, then he is away. Ok. But he will not respawned!
Also I want to ask, if there is a chance to let it look like, that if the ball (who is only a bit smaller) is exactly over the hole, then it should be deleted. So I can't do it with the overlap/collide, right?!