how to move one actor with another (x.y)?
I want to move one main actor in the game with another, constantly updating its position with the main actor.
Problem is its a tail of the plane, and I want it separate otherwise the collision of the plane will become very big. The tail is very long.
Is there a way to edit the collision points? if not then how do I position the tail sticking with the plane thorough the game?
Problem is its a tail of the plane, and I want it separate otherwise the collision of the plane will become very big. The tail is very long.
Is there a way to edit the collision points? if not then how do I position the tail sticking with the plane thorough the game?
Comments
Constrain attribute game.PlaneX to Self.Position.X.
Do the same for the why.
Then, go into the actor you want to follow the plane.
Constrain self x and y to those global attributes.
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