Need help again "Changing animation"
skippy
Member Posts: 106
i can't work it out, i want my main animation to stop then another one to start when it hits an invisible actor at a certain point in the game then when it hits another invisible actor further in the game i want the main one to come back again, how would i set this up please ?
I'm still learning with using attributes so i tend to try and change everything with behaviours but it doesn't always work.
I'm still learning with using attributes so i tend to try and change everything with behaviours but it doesn't always work.
Comments
You can make two different actors(1,2) with the two different animations and say in the actor1
If collides with actorX spawn actor2
destroy
in actor2 the same (spawning actor1 of course)
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You can also try in the actor1 makinga rule
If collides with actorX, animate
I don't know, if this would work. I never tried to change animation in the same actor, but the first one should work pretty fine.
Download the project and poke around to see how it works.
Hope that helps some.
Good luck with it!
http://gamesalad.com/game/play/37013
good job mine's a bit amateurish compared to that
Glad you got a solution working. There's nothing worse than being stuck on something as you lose so much time.
Hope it works out well for you!