platform actor issue about gravity
digitalzero
Member, BASIC Posts: 639
is there any way to apply gravity to an actor instead of using the accelerate behavior... heres why i ask... I'm creating a adventure game and I'm doing some fine tuning to the game now... heres my problem... when i jump in the air and i press the left and or right button the character really accelerates and kind of lingers until it drops... and i don't like that one bit... or is there a way to keep the accelerate to a constant so i can kind of trick the actor in thinking its an accelerate but its being used as a change velocity.. i hope I'm making sense...
Comments
Hope this helps.
Darren.