Endless runner game

GyverGyver Member Posts: 37
edited September 2012 in Working with GS (Mac)
Hi guys

I've tried to make a endless runner just to see how I would build it.
What do you think?

It runs at 60+ fps at the iPhone 4S och it could run forever.
Right now I'm not recycling actors but I would if I would release this.

Is the time of runners passed and this is a dead end or should I try to make a game out of this?


Comments

  • rhinokeyrhinokey Member Posts: 158
    nice, if you look thru the threads i'm also workin on a runner so i hope they are not dead. i do think yours feels really slow to me, i'm a big fan of fast twitch bassed runners.

    but i like the idea of ducking and jumping.
  • GyverGyver Member Posts: 37
    The speed is editable and I thought it would increase the longer you play. But i agree it should be faster from the start in anyway.

    I still haven't found a good way to make the crates spawn with different distends in relations o the current speed. I know in what distends I would like to spawn for each speed but i don't want to set up a 100 variables to do it. I tried with a table but the calculations cached the game.

    @rhinokey I've check out your runner and I like the flow of it. Is it ready soon or still in progress?
  • carlblanchetcarlblanchet Member Posts: 755
    i do think yours feels really slow to me, i'm a big fan of fast twitch bassed runners.
    I agree.

    In my mind, endless runners are far from being dead, due to the challenge it creates for the user of trying to constantly surpass their score or others' scores, and going as far and as long as possible.

    This simple kind of ducking and jumping gameplay has been used tremendously though.
    Therefor I would suggest you to only carry on with building this game if you can come up with an extra uniqueness to it.
    Take the famous game 'Run!' for example, you have to jump, duck, you get to kick sharks in the face, and shoot wizards and stuff.

    Uniqueness is key!
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