Can't even open my project after adding 60 lines of Voice Over, using OTHERWISE rules

HymloeHymloe Member Posts: 1,653
edited September 2012 in Working with GS (Mac)
I just added 60 lines of voice over, chosen by making an attribute random(1,60), and then playing the sound based on a rule with 60 "otherwise" conditions.

* It crashed the iOS Viewer when I ran it on iPad.
* It crashed Game Salad Viewer when I ran it on my Mac.
* I can't open that project file at all, Game Salad just crashes straight away.

Is there a limit to the number of sound files I can add to the project?
Or is there a limit to the number of nested OTHERWISE conditions you can have?

It took ages to put them all in, and now it just crashes.

Ideally, I just wanted to use an EXPRESSION in the Play Sound behaviour that lets me specify the sound I want played using an expression like "VoiceOver .. (Attribute)", but the behaviour doesn't allow for that unfortunately, so I had to go the OTHERWISE route. Now I'm at a loss. Any ideas?

(I have files I can open, as I save my projects iteratively to avoid problems like this. Just looking for an implementation solution).

I'm using Game Salad 0.9.92.

- Muz

Comments

  • HymloeHymloe Member Posts: 1,653
    I reverted to a project file where I'd just done the first 40 otherwise conditions. I can load that project in Game Salad without it crashing.

    When loaded into the iOS Viewer on iPad 2, and seems to be working fine.

    Has anyone else found this limit to how many OTHERWISE conditions you can use?

    Is it a known number / issue?

  • HymloeHymloe Member Posts: 1,653
    Thanks, I'm just trimming it down to about 30 SFX, seems like the easiest solution for now. All my files seemed to be named appropriately.

    Thanks! And good otherwise joke! :)

    - Muz
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