Uploading game to the app store
Player_E
Member, PRO Posts: 604
Quick Question maybe someone can help me out.
I am at the upload step of submitting my app where you upload your app, the large icon and screen shots.
i have gone through the publish process on GS and have the file for my app. on my desktop the icon for my app is a stack of papers with a "do not" sign above them. when I try and open it i get this error.
You can't open the application "MotherEarth" because it is not supported on the architecture.
and that is the finder that gives me this error.
when I try and uplaod it to apple i get this error from the itunesconnect
Binaries must be .zip or .ipa files.
some help would be awesome so I can get my app through the process.
Thanks
I am at the upload step of submitting my app where you upload your app, the large icon and screen shots.
i have gone through the publish process on GS and have the file for my app. on my desktop the icon for my app is a stack of papers with a "do not" sign above them. when I try and open it i get this error.
You can't open the application "MotherEarth" because it is not supported on the architecture.
and that is the finder that gives me this error.
when I try and uplaod it to apple i get this error from the itunesconnect
Binaries must be .zip or .ipa files.
some help would be awesome so I can get my app through the process.
Thanks
Comments
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate.
i know I put a submission certificate on it, so i dont know what the issue is now lol.
I know you need a new provisiong profile and app id. not sure about certificate so i just used the one that I had already made.
However, for each game, you need ONE AppID and generally TWO provisioning profiles: one for development and one for distribution.
Make sure you are using the distribution profile. You make both profiles in the Provisioning section of the iPhone Dev Center. There is a tab for creating Development profiles and a tab for creating Distribution profiles.
I always name my provisioning profiles accordingly:
yourgamenameDevProfile
yourgamenameAppStoreProfile
When you publish your game through gameSalad, make sure you select the correct profile from the drop-down menu.
Now it appears under the manger your apps with a little yellow circle by it.
Now all i do is wait until i get confirmation from apple thats its in the store?